From: woi Newsgroups: rec.games.video.arcade Subject: Soul Edge FAQ v1.0 Date: Mon, 08 Apr 1996 18:17:32 -0700 Some people have been asking for someone to post a SE FAQ, so here's a re-post of mine, hopes ya likes it. Also, a new version is being released by me at my website (http://www.mainelink.net/~steveh/se/souledge.html) this coming weekend, GET IT! New moves, most up-to-date info available (i read this newsgroup daily). ********************************************************** Soul Edge Semi-Official FAQ version 1.0 First version: March 11, 1996 Latest version: March 11, 1996 By: Steve Hamilton steveh@mainelink.net Note: This FAQ in no way is sponsored, endorsed, or approved by Namco, the creators of the game. Also, due to typos and the recent release of the game, some of the moves may be wrong. Please send any errors, suggestions, omissions, etc, to steveh@mainelink.net. Table of Contents: I)INTRODUCTION a)preface b)conventions of this FAQ c)control layout d)character selection II)BASIC GAMEPLAY a)general moves b)basic strategy for these moves III)CHARACTER BY CHARACTER a)Rock b)Taki c)Sophita d)Mitsurugi e)Sigfried f)Seung Mina g)Li Long h)Voldo i)Cervantes IV)EASTER EGGS V)RUMORS VI)OBTAINING FUTURE VERSIONS VII)NEXT VERSION I)INTRODUCTION a)preface You've played, Tekken 2 , Fighting Vipers, Virtua Fighter 2 (yippie!), the Street Fighter Alpha's, and UMK3 (yech!) "Why should I play this?" you may ask yourself. Well, because you won't regret it. I am an avid VF2 player, but it has aged, so I tried Tekken 2 but it wasn't that hot, so I was bored. Then Soul Edge came to my local arcade. Zowie! New game...as good, if not better, looking than VF2...and gameplay I was used to... I couldn't lose. So I popped in fifty cents and was instantly hooked. This game uses the System 11 hardware by Namco (duh), which is all but a Playstation on steroids. This hardware, while dated (Tekken and Tekken 2 used this board) obviously still has a few tricks up it's sleeve. This will most likely be the last Namco game to use this board before the System 22 board (Alpine Racer) is in widespread use. The game itself revolves around a group of eight fighters from around the world (yeah, I know this sounds familiar), but what makes this game different is that they are from obviously different times. How these fighters came to be in one tournament is still unclear, but it makes for a terrificgame. The game looks very much like VF2 in the sense that the characters are polygonal and very impressive, but the backgrounds are fully rendered, move, and the time of day changes. What makes this game different from other Namco fighters is that the animation is smooth, and the gameplay is intuitive. b)conventions used in this FAQ G=Gaurd (defense) A=Attack (horizontal ?) B=Attack (vertical ?) K=Kick (duh) (wc)=in the process of crouching (ws)=in the process of standing for, back, up, down=Tap forward, backward, up, down FOR, BACK, UP, DOWN=Hold forward, backward, up, down HCB=half (semi) circle backwards (for,down/for,down,down/back,back). HCF=half (semi) circle forwards (back,down/back,down,down/for,for). c)control layout This FAQ assumes that the layout of the controls are as follows: A B K G d)character selection This is pretty straight forward if you have played a fighting game before. After your fifty cents (or whatever the price may be) has been deposited and you hit start the character selection screen will come up. Here you push left or right on the joystick to select your character of choice. As you move the cursor from the small portraits on the bottom of the screen, the large portrait in the center of the screen will change. II)BASIC GAMEPLAY As per all fighting games, two characters face off against each other in a somewhat limited "arena". As one character beats on the other health from the health bar at the top of the screen is lost. What makes his game different is the blocking. As you block, yellow "sparks" fly. When this happens energy from your flaming sword meter just below your health bar drops. When this becomes empty, you loose your weapon and you can no longer block without loosing health. You can still block, but some damage still gets through. Because you use energy from the flaming sword meter to perform the A+B+K moves, you must ration this energy so you don't loose your weapon. Also, when the flaming sword meter becomes empty you can no longer perform the A+B+K moves. As per Virtua Fighter, you can be forced out of the ring, giving your opponent the win (more info on this later). a)general moves The buttons: A=Attack 1(horizontal ?) B=Attack 2(vertical ?) K=Kick Hopping attacks: up+A (ascending)=short hop with an attack on the way up up+A (descending)=short hop with an attack on the way down or directly after landing. up/for+A=same as above, but hops a few feet forward up/back+A=same as above, but hops a few feet backward note: you can substitute B or K for A in the above moves, yielding a different attack when B is used or a kick when K is used. I am also not yet sure what happens when the buttons are hit while you are descending. Jumping attacks: UP+A=High jump, usually with an attack on the way down (?) UP/FOR+A=High jump forward, usually with an attack on the way down UP/BACK+A=High jump backward, usually with an attack on the way down note: you can substitute B or K for A in the above moves, yielding a different attack when B is used. When K is used, however, the character executes a jump kick on the way up.I am also not yet sure what happens when the buttons are hit while you are descending. Rising moves: up=roll away from camera (?) down=roll towards camera (?) for=roll forwards back=roll backwards K=kick low B=kick mid note: also, the faster you press buttons and the controller, the faster you get up. note: it is also possible to get up with an attack with your weapon, I am not sure as of yet how to do this, but I am pretty sure you use A. note: you can use two of the above (only one attack) after you have been knocked to the ground. Sidesteps: down,down=step towards camera down,up=step away from camera note: use down,up,down to sidestep away from the camera because if for whatever reason it doesn't work (the sidestep) you won't hop into the air and leave yourself vulnerable. Sliding Tackle/Grab: (while running)for,FOR+K note: it is called a sliding tackle/grab because some characters just knock the opponent down, others do a throw-type move. Throws: G+A=Throw 1 (varies by character) G+B=Throw 2 (varies by character) note: the characters have more throws as well, these are just the ones that are shared by all the characters. note: all characters have different throws after their weapon has been lost. Ground Pounce: up+A=Low pounce UP+A=High pounce note: the high pounce takes off more damage, but takes longer. note: some characters can also pounce using a different button. When Weapons Lock: Not a move that can be performed at will, this sometimes happens when two powerful attacks collide. This is like when in a cinematic sword fight, the two people come very near to each other the weapons, locked between them, and the stronger one pushes the other backwards. A=High attack B=Mid attack K=Low Attack (sweep) note: it is recommended that you tap one button repeatedly during the time when the weapons are locked. A+B+K Moves This is the most complicated of the general moves. When all three are hit at the same time a portion of your flaming sword meter will flash. If the opponent is not blocking when this is hit, your character performs an automatic 4 (approx.) hit combo. Beware, for if the opponent blocks, you still loose the sword meter energy.When this is performed when your opponent has only a little life left and is unblocked, your character performs a type of "fatality" which is the original 4 hit combo plus a few (sometimes many) extra strikes, which are usually rather amusing. b)basic moves strategy Next version. III)CHARACTER BY CHARACTER These are in no particular order. This includes all the special moves specific to each character that are know as of the writing of this FAQ. The next version will offer insight as to the use and strategy of these moves. a)Rock Sorry, but the only moves I have for Rock are the ones that are on the cabinet of the machine. If you have any new or unlisted moves, please e-mail them to me at steveh@mainelink.net. I will make an effort to include the name of the informer in future versions of the FAQ. Nationality: American (huh, why?) Weapon: Battle Axe Bio: Next version shin slicer: for+A sky splitter: down/for+B rock climber: for+K tornado: for,for+A+B cut-to-pieces: A,A,A charge: for,FOR+K wishbone: for,for+A+K piston: B,B,B Throw descriptions: Next version note: one of the best characters in the game. The first version (the only version as of yet) has two really unbalanced characters, Rock being one of them. He is too fast when it is considered how much damage his strikes do. Imagine Jeffry from VF2 with Jacky's speed. b)Taki Nationality: Japan Weapon: Katana Bio: Next version Three quick high slices: A,A,A Three slower high slices: B,B,B Three roundhouses: K,K,K 2 slices and a kick: A,B,K 2 slices and a kick: B,A,K (looks different) 2 slices and glowing slice: A,A,B 2 kicks and high slice: K,K,A 3 slices and a kick: B,B,A,K 2 side kicks and glowing kick: down/for+K,K,K roll forward: down,down/for,for+A roll plus jumping uppercut: down,down/for,for+B roll plus sweep: down,down/for,for+K step forward plus 2 slices: (ws),B,A overhead flip kick: FOR,K inverted spinning kick: for,for,A+K same thing (?): A+K HIGH flip (reverses you): for,for,A+B stomach jab: for,for,B (cool!) spinning jump kick: for,for,K (good for ring out) low kick, glowing overhead kick: down+K,K low spinning slice: down/back+A 4 slices: BACK+A,B,B,B hard slice: BACK+A fast low slice: DOWN+A slower low slice: DOWN+B spin sweep: DOWN+K backflip: up/back Throw descriptions: Next version. note: the other amazingly unbalenced character, and my personal favorite. Her speed is unmatched, and attacks do reasonable damage. She is so fast, you can wait until you see the animation for an incoming attack, then attack before it hits you. She is very reminiscent of Kagero (spelling?) from the anime flick "Ninja Scroll". Very cool character. c)Sophita Sorry, mostly the cabinet moves here. E-mail me! Nationality: Greece Weapon: Short sword Bio: Next version eclipse solar: back+B white flash: up/for+K moon flip: down/for,A+K conductor: B,B,B sunrise slice: down+B satellite kick: for,for+K angel strike: down,down/for,for+B punishment: A,A,K Frankensteiner: G+B,down+A+B+K ground poke: down/for+B Throw descriptions: Next version. d)Mitsurugi Nationality: Japan Weapon: Katana Bio: Next version hard (?) slice: for+A 2 slices: B,B 2 slices, upward glowing slice: A,A,B big spinning slice: A+B spinning high slice back+A spinning high slice: back+B (slower, more damage) 3 high slices: A,A,A upward slice: for,for+B spinning sweep: down+K 2 slices, low slice: A,A,down+A 2 high slices, 1 mid slice, glowing slice: B,B,A,B sweep, upward slice: down+K,B low glowing spinning slice: down/back+A 2 upward slices: for,for+A+B forward kick, high downward slice: back+K,B Throw descriptions: Next version. e)Siegfried Nationality: Germany Weapon: Zweilhander Bio: Next version Nope, only cabinet moves. executor: for+A headbutt: for+B meat slicer: A,A cross cutter: B,A skull scraper: for,for+B brain masher: B,B spiral attack: A,A,B sledge hammer: back,back+A+B Throw descriptions: Next version. f)Seung Mina Nope, only cabinet moves. Nationality: Korea Weapon: Glaive Bio: Next version spinning sparrow: back+A sparrow's rush: A,A,A starlight explosion: A+B mountain crusher: back,back+B spinning blade: FOR+K meteor shower: B,B,B sparrow's dive: for,for+K skyscraper: back,back+B,down+A+B Throw descriptions: Next version. g)Li Long Nationality: China Weapon: Nunchakau Bio: Next version chinese fury: for+A 3 high slices: A,A,A low blow: for+B 2 high slices: back+A+B 3 slices: B,B,B jackhammer: A,A,K 3 high slices: B,B,B (different) 2 high slices, kick: A,B,K 2 high slices, low kick: A,B,down+K side kick, axe kick: K,K mid kick, low kick: K,down+K straight stab: for,for+B 2 straight stabs: for,for+B,B spinning slice: back+A low spinning slice: down/back+A downward slice, upward slice: A+B hopping side kick: down/for+K turn around: HCB turn around, stab backwards: HCB+B turn around. slice: HCB,B upward swipe: down/back+B Throw descriptions: Next version. h)Voldo Nationality: Italy Weapon: Katars Bio: Next version spinning upward slice: down+B deadly rose (?): down/for+A+K two-handed slice: for,for+A+B 2 forward slices,1 upward slice: A,A,B two-handed slice at knees: A+B sliding elbow/shoulder: for,for+B 2 overhead slices: B,B 2 slices, overhead glowing slice: A,B,A 5 overhead swipes: B,B,B,B,B 3 stabs at ground: down+A,A,A one-legged spinning slice: A+K two-footed low kick: down/for+K high vertical kick: down/back+K Throw descriptions: Next version. i)Cervantes ??????????????????????? E-MAIL ME! IV)EASTER EGGS a)by holding G at the character selection screen, you can choose the character's alternate color. V)RUMORS a)one video gaming magazine stated that both Cervantes (pre-boss) and the final boss of the game WILL be playable (likely via a code). VI)OBTAINING FUTURE VERSIONS a) http://www.mainelink.net/~steveh/ VII)NEXT VERSION a)strategy for basic moves and individual characters. b)reversals c)throw escapes (?) d)throw descriptions e)new moves and move descriptions for named moves f)HTML format (? maybe ?) ********************************************************* Well, there she is...visit my website at http://www.mainelink.net/~steveh !!!!!!! -- "Whatchew talkin' 'bout Willis?"-(little kid on 'Diff'rent Strokes')